All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. An unofficial developer's console for Starsector. Reply reply RyVdo13. The Hypershunt Tap is a special item. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. 04. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. 12 comissioned crews 1. 05 Mod, the choice for serious players seeking advanced features and customization options. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. Many thanks. 05. ago. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. You can use the command console mod to modify a planet to have those specific conditions. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. csv. View mod page; View image gallery; Combat Chatter. dev-2020-01-30. 2a) - indev campaign mod. This can be done using Command Prompt or a tool such as Link Shell Extension . Re: [0. Haven't used dev mode or console commands in the whole playthrough. An unofficial developer's console for Starsector. Adds 1 industry slot. 05. A few feel good mods which always feel great: -Audio Plus. Once in the game, you can summon the console with control+backspace and enter your commands. Starsector System placement coordinates modding question . I'm putting my last playthrough list as reference. Then just console command yourself all the money and points you need. The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. 0. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. You can do some really cool stuff with CC like add stable points. This mod intends to expand the options for high-tech fleet doctrines. xml, then search for the name of the ship. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Dev build (July 12, 2020) Pre-release. can't open the console Version: Console Commands v2021. Go to starsector r/starsector. Previous 1 2 Next. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Customizable Star Systems. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. . Thx for any help or pointer. Utilities. This. It can be brought up through a simple Ctrl+backspace command. Compatible with all known mods. There is dev mode, which lets you do some things. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. This is installed just like any regular mod. and oh boy it is terrifying). Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. use this console command to clear all the stuck intel entries (takes 7 days):. 9. You get the blueprint to make the ship instantly. ini file in the mod folder or use LunaLib to edit settings in-game. 0a 2022/02/17. Of course, it's single player, so what you do is, well, all on you. 05…so i added some new mod factions but i dont want to restart my game. i guess every planet as ID for description too, so you will have to find it by ID. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. 1a] Concord 3. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. 95a] ClearCommands 1. Choose from the options below. do this to make sure you're using the right command. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. ini Open with notepad. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. That will add a stable location at the player fleet's current position. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. ii_dominus. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. You want the: list ships command. Some parts of the Mod Pack are stand-alone Uti. This mod has LunaSettings integration, but it is optional. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 0 WIP 7. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. 1a] Secrets of the Frontier (Prerelease 10. 04. I have created a small mod that adds some more commands to LazyWizard's console mod. I mean, if you want to just have infinite monies then enable dev mode (eg. I only used 3 mod, the lazy lib, magic lib and the console commands. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. * Fleet intros can have a static effect. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. starfarer. ago. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. 25 Mod, the choice for serious players seeking advanced features and customization options. Yo, felt like some ships were. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. 258 Online. Then hit leftshift+backspace. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. Updated to be compatible with Starsector 0. Strangely, I found the Traumtanzer battlecruiser. However, it will not work with a LunaLib version less than v1. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. How do I add a ship with multiple parts through console commands? Hello all. I recommend using a mod manager like SMOL or MOSS. For a full list of supported commands enter. Presumably, there's prolly a tag somewhere that someone. e CombatChatter 1. (I think anyways). close. Hypershunt Taps have a base price of 300 000 credits. IrresponsibleWanker • 1 yr. Can be added to existing games. High. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. check. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. While the commands themselves aren't case sensitive, arguments are. Uploaded: 23 Feb 2019 . 4. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. I also want to set up the ability to build more of these ships after I get a colony going. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. Reply MaddLlama14 • Additional comment actions. 0. 9. Changelog: 0. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. // Console commands mod required. There are console command mod, it allows you to put any command to your game with easy. An unofficial developer's console for Starsector. level 2. Utilities. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. ago. 0 13. 49K subscribers in the starsector community. . It also adds dependency tags to mod_info. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Download Links: mutually exclusive, only download one of these. "list blueprints" to list all the game's available bps and bp packages. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. help addship. You can do some really cool stuff with CC like add stable points around a star. As with 0. 3. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). Starsector > Mods > [0. All updates are save-compatible unless stated otherwise. e. For a full list of supported commands enter. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. You could also use the Console Commands mod. You might have to use it rather liberally,. Credits Zaphide: the original Exerelin Dark. It will remove the Portrait changer intel. Click on the star. 0 (more_hullmods). (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. csv while the less commonly edited. 1M credits from your wallet in return to make it look like you paid for the construction fee. Open up "campaign. 2. feel free to suggest more names / name generators. WhichMod by theDragn is. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. bobkiller410. High command with alpha core: 40% of highest fleet size applied. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. k thx i installed the mod i like i but how long does it take to terraform i. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. 0. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. 25 DIY Planets 1. json. Help out MesoTroniK, a modder in need. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. 1a] Starship Legends 1. Systems with cryosleepers present will have green names. There's a lot of commands you can issue, and some are more obvious than others. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. That is the only thing I can think of at the moment. _M00NB34M_ • 4 yr. Uploaded: 12 Dec 2018 . 6 (released 2018-12-07) In WIP 7. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. you're unable to modify other faction's colonies. Added 'list bases' to show name and location of all Pather and Pirate bases. You can also do multiple commands at once using the semicolon as a "breaker". 25 Mod, the choice for serious players seeking advanced features and customization options. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. json and setting element "devMode":true. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. To add custom commands to the console you'll need a mod that contains two things: your commands' scripts, and the file data/console/commands. An unofficial developer's console for Starsector. For more you'll have to. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. I recommend you to re-download the mod it might fix it somehow. 04. Mods are listed in alphabetical order within their. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. On Windows, it's in the installation directory. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. Some parts of the Mod Pack are stand-alone Uti. Choose from the options below. Some unique weapons, mostly built-in. 1a] Console Commands v2021. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. You could try to generate the mission again, but unless something changed it'll fail in the same way. You. If you type storage, it open the abandoned terraforming station anywhere you are. (got them from a online name generator. 0 WIP 7. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. 51K subscribers in the starsector community. ago. ) Save your game. 95. I'm putting my last playthrough list as reference. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. DanielKotes •. o. 5 extratential lanestate union 0. Multi-threaded downloads. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. Re: Locked and Loaded - a Magic Bounty pack 0. Even if you’ve scanned the whole sector, blueprints can be found in ruins. A console script for Starsector. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Elevate your Starsector gameplay with the [0. It has a command to add a set amount of ordinance points to all the ships in your fleet. 7a Updated custom command template with more examples + documentation Changed some constants in. For a full list of supported commands enter 'help' in the console. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. You can command individual ships, or you can issue a command and appropriate ships will fill the order. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. Objectives are initially neutral and each side can take. Xhan Empire's Pharrek is a very strong frigate. This mod adds allows you to build more buildings on a colony. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. On Linux, it's in the starsector directory. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Instructions. Requires. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. There probably is, I just don't know of one. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. 12. Elevate your Starsector gameplay with the [0. Installation: This is installed the same way as a normal mod. 25…. properties if you wish for it to use your actual mod folder). This is installed just like any regular mod. 233. In that line, replace com. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. Awaiting the return of Console Commands author LazyWizard to the. Changelog: Spoiler. Console Commands will simualte an event. 2D RPG/Trade/Fleet Combat Game. 0. ago. Once in the game, you can summon the console with control+backspace and enter your commands. Usually factions will have a package or two, so those should set you up. Afterwards you should be able to get past the loading screen. 1a] Junk Yard Dogs – V 2. Code. As in the topic: I have no option to create a Stable Location when approaching stars. 3c — Install colony item on ships!. Installed in patrol hq, military base, or high command. Re: How to remove (s) mods / s-mods /smods. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds A new version of the console is up, get it here. Features Thus Far: A unique UNSC Faction. feel free to suggest more names / name generators. A . You could also use the Console Commands mod. Assets 3. under602known. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. Buying and selling drugs is so simple you can do it at the start of the game. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. The mechanics, theme, and interface of this. log for more details". 95. Bruh. Use help AddOfficer for tips on how to use it. Last post by IceFire. You can spawn fleets with SpawnFleet. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. 6 and Starsector 0. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. This is my Mod Pack for Starsector. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 6a Deluxe Player Flags Diable Avionics 2. Yes, the Console Commands mod is what you're looking for. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Step 1: Download the Command Console mod. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. LazyLib is a library required by most other Starsector mods. 0 WIP 7. instead i was thinking i would just give myself the faction blueprints via the console commands mod. PerfectJayDread • 4 yr. Compatibility improvements I intend to make once other mods update for 0. Re: [0. Now would be the "setmarketowner [market name here] [faction name here]" phase. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. - turn them from a non-base faction into a full "normal" faction. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Autosave. 0 WIP 7. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. If you don't use an IDE, simply run gradlew. zip(Console Commands 3. Ms. Thanks, you helped me figure out the setmarketowner command. Top 2% Rank by size. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Or it didnt, i dont know anymore. Name. Additionally includes some campaign-level content. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. I would suggest a clean install of the mod. With our comprehensive installation and usage guide, you'll be able to install and use [0.